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Old Apr 17, 2007, 11:16 PM // 23:16   #21
Wilds Pathfinder
 
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Same problem here.

FPS are high and stable, but I do get that annoying freeze.

LargeSystemCache and -dsound seems to help some, but it's still there.
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Old Apr 18, 2007, 03:29 AM // 03:29   #22
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Quote:
Originally Posted by Kadavra Remnor
to those of you saying dominar's registry tweak does the trick... is that with or without any shortcut switches added? i'm going to give it a try as well and see if it makes a difference.
Yes, run the game the way you normally do.

You may find it easier to select the LargeSystemCache via this procedure:


Quote:
Normally, the tweak I've seen asks you to go into HKLM\System\CurrentControlSet\Control\Session Manager\Memory Management and change the value to either O or 1 to the adjustment the LargeSystemCache.

However, in Windows XP, all you have to do is:
  • Right-click My Computer.
  • Select Properties.
  • Click Advanced.
  • Choose Performance.
  • Click Advanced again.
  • Select either Programs or System Cache under Memory Usage.

    Programs = 0 for the registry tweak equivalent
    System Cache = 1 for the registry tweak equivalent
  • On NT Server (in this case XP), the Large System Cache option is enabled, but disabled on Workstation. The two different settings effect how the cache manager allocates free memory. If the Large Cache option is on, the manager marks all the free memory, which isn't being used by the system and/or applications, as freely available for disk caching.
  • On the flip-side (with a small cache), the manager instead only sets aside 4MB of memory for disk caching in an attempt to accelerate the launch of applications. Or in a more technical approach, if enabled the system will favor system-cache working sets over process working sets (with a working set basically being the memory used by components of a process).
-source
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Old Apr 18, 2007, 11:07 AM // 11:07   #23
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I tried this fix last night, and it has helped to a degree.

My frame rate is now somewhat better, but still not as good as it used to be and I still have to have AA turned off. Worse than that are the "lag spikes" that others are also reporting. These are most noticable when you rotate your point of view.

This is really quite frustrating. My PC (Core2Duo E6700, Geforce 7950GT, 2gig ram, Soundblaster X-Fi Extreme) should absolutely eat Guild Wars for breakfast - and it always has done up until this update.

Thanks to the OP for the suggestion - it has certainly made the game more playable again.

Hopefully we will see a real fix for this issue soon.
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Old Apr 18, 2007, 04:49 PM // 16:49   #24
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I seem to be in roughly the same boat as Hengis. The tweak helped, I went from 3-22 fps to 30-40 fps, but -- and this may be unrelated, I know very little about computers -- still get lag spiking at the first battle of any zone, and occasionally when rotating pov.

Makes PvP pretty well impossible, especially in "quickstarting" fights like RA and TA. :/
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Old Apr 18, 2007, 07:20 PM // 19:20   #25
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Reminds me when i suggested Microsoft to release a gamer version of they'r future OS (Longhorn/Vista). A friend of mine had a new pc build up with a faster cpu, faster ram and a faster graphics card then what I had, still my pc beat his fps in every game and benchmark we crossed. Simply because I used to many hours tweaking and stripping every possible part of my XP.
I don't got the lag spikes in pvp or other crowded zones, so maybe MS should get back to my suggestion, since it would help a lot of people to get it out of the box instead of reading 1000 articles and use loads of hours to boost up windows .
All tweaks and removal of things that you wont even need as an average user, did not effect any of my software to be unable to run or decrease in performance.
Atm. Im running the game with forced quality on my graphic drivers, having around 40-60fps in 1360x768 with AA4x4, AFx16, Supersampling, Triple Buffer and everything else that gives better quality over performance.
Tried to turn a few memory tweaks off and got a performance drop 15-30fps after a few hours online. I got 3GB ram, so maybe why it takes some time before I get a noticeable result.
So there is heavy indication of a memory leak, game should run without problems on a stantard setup of XP!

Last edited by Mineria; Apr 18, 2007 at 07:22 PM // 19:22..
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